Mixamo
Today I have been testing out Mixamo. Mixamo is a website that features a handy auto rigger for humanoid characters as well as a variety of animations that can be hooked up to said rig. Since both animating and rigging are such a time consuming processes this website and the accompanying animations will help a great deal in creating the gameplay of my project as obviously attacks and other mechanics will indeed require an animation of some sort.
However there are some obvious downsides as not creating my own animations will inevitably limit the scope and features of the game as I will be constrained by what animations I have at the time. However, it is incredibly unlikely that my project will come close to needing specific animations made as if I want to complete this project properly I will have to limit some of my ambitions. It is simply impossible for me to make a fully fledged action game on my own in the time I have. These animations will put a hard lock on my ambitions which is something I feel I need to stop this project from getting out of hand. I have a nasty habit of becoming too ambitious and delivering something that I consider disappointing as a result.
One issue with Mixamo is it's automated nature, whilst it works very well for basic humans it has some difficulty with certain geometry. For example the current design of my main character with the hood up confuses this system and whilst the hood stretches and moves in a reasonably realistic manner it also bends the helmet in the same manner which obviously does not look right. I can likely edit the rigging by hand later but for now I think it's probably best if I settle for the old design and have the hood down for now. I did expect some complications with the hood when it came to rigging the character so this comes as no surprise to me that it's causing some issues.
The model as a whole has been put on the backburner for now.
However there are some obvious downsides as not creating my own animations will inevitably limit the scope and features of the game as I will be constrained by what animations I have at the time. However, it is incredibly unlikely that my project will come close to needing specific animations made as if I want to complete this project properly I will have to limit some of my ambitions. It is simply impossible for me to make a fully fledged action game on my own in the time I have. These animations will put a hard lock on my ambitions which is something I feel I need to stop this project from getting out of hand. I have a nasty habit of becoming too ambitious and delivering something that I consider disappointing as a result.
The Rigging Process |
One issue with Mixamo is it's automated nature, whilst it works very well for basic humans it has some difficulty with certain geometry. For example the current design of my main character with the hood up confuses this system and whilst the hood stretches and moves in a reasonably realistic manner it also bends the helmet in the same manner which obviously does not look right. I can likely edit the rigging by hand later but for now I think it's probably best if I settle for the old design and have the hood down for now. I did expect some complications with the hood when it came to rigging the character so this comes as no surprise to me that it's causing some issues.
More like it but still more imagery, video and analysis
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