Geometry Brush Issues

I have developed the block out more to establish the size of the castle as a whole with the castle walls that will contain the main explorable space with buildings and gardens within the castle walls. I have discovered an unfortunate side effect of using the Unreal geometry tool as a number of large pieces of this kind of brush mesh results in rapidly declined performance within the editor as moving objects will freeze the editor upon even the slightest of movements. This freezing is making my workflow pretty difficult and annoying. I have looked up online if this problem is on my end or an issue with Unreal and fortunately it is the latter. However, there are 2 solutions I have found online that work around this issue.

One is to turn off a setting that automatically builds the geometry of a level which means that changes only take place when I build the geometry, which makes it difficult to build the level properly on the fly since I have to guess where objects will be if I move them.

The other is to convert the brushes into static meshes which means they can be moved easily with very little lag and the changes will take place instantaneously. The only issue this presents is that changing the size of the piece of geometry as a static mesh is not as intuitive as changing the size of a brush block. As a result my workflow will likely be - create geometry as a brush, get the correct size and dimensions and then convert it into a static mesh for further adjustments 

Whilst this solution is less than ideal I am relieved that these performance issues are not going to negatively effect the entirety of the development process.




Current Progress on the blockout

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