Weapon Switch Animation
During the tutorial I am following the video asks me to use a greatsword walk animation downloaded from Mixamo. However the animation file used is not rooted, so they use the Unreal root animation function, however this adds a slight wobble to the character as he walks which looks rather silly. I know that Mixamo has an in built root function within it that works a whole lot better. This was my first time importing animations myself without using a pre-set asset file and it unfortunately went wrong. When imported the file seems to have issues with the skeleton and the end result is this warped nightmare.
This was a simple issue of the model I was using used a different rig to another.
This was a simple issue of the model I was using used a different rig to another.
I now have a weapon switch function which changes the animations of the character as well as slowing the character down when the greatsword is equipped.
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