Anti - Aliasing
Aliasing
is when jagged lines appear on edges of objects when displayed on a screen.
Anti - aliasing is the post process where the engine attempts to mitigate the
jaggy-ness of these edges. There are multiple different anti-aliasing solutions
out there each with there own level of effectiveness usually proportional to
the amount of performance resources they use. Unreal 4 uses FXAA which has a
low cost on GPU resources but isn’t as effective as other solutions such as
MXAA.
Anti - Aliasing OFF
Anti - Aliasing ON
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