Level Progress

I have started to put together the level using the assets I have made. Progress is coming along nicely and I am happy with how the level is starting to look. Currently I have re-used the gate asset for the various fences and tops of walls hiding the majority of the gate asset under geometry. However this isn't very optimised due to the engine rendering the polygons that aren't visible. Due to their being a high amount of these gate assets, certain areas are prone to FPS drops. Thankfully UE4 allows you to replace static meshes whilst keeping their location and scale parameters the same. This means that I can create a separate model in 3ds max where I will delete the unnecessary parts of the gate model and just simply replace them all in bulk with no fuss as opposed to having to place them all individually again by hand.



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