Animated Grass
Whilst wind physics work very well
for simulating cloth blowing in the wind it wouldn’t be very performance
efficient for small objects in large quantities such as grass. As a result,
Unreal has a simple grass wind node on its material editor that you can attach
to the world position offset that fakes wind simulation by animating the grass
swaying from side to side. Since this is an automated process it means that the
developer does not have to individually key frame the animation which I imagine
would require a skeletal mesh, which would be harmful to performance neither
does the developer need to worry about making sure the animation look natural
enough. The tool has enough variables to capture different wind conditions as
well, you can recreate a gentle breeze or large gales depending on what values
it’s fed. Overall this tool is easy to use and saves time and performance
resources. I will almost certainly be using it for my project.
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