Polish of the Level

The level is approaching the end point with me now focusing on polishing the level and adjusting the existing elements to look better such as improving the unwraps of certain assets to stop textures from stretching when applied to certain assets, the archways and the large towers are a high priority. I have also finalised the lighting in the interior of the cathedral, using a combination of point lights and spotlights to adequately light the interior. I have also made it so that the windows of the cathedral are actually see through as I thought they looked quite bad as they were previously as just shaped bumps in a wall. I used a subtract geometry brush to make these holes in the main building which isn't the most elegant of solutions but it gets the job done. If I've learnt one thing during this project it's that I shouldn't have put such a reliance on the geometry brushes as I have. The gaps I made have also been filled with a plane with the glass material applied to it.


The sconces now have a simple cylinder in them with an orange-y yellow emissive texture applied to it to make it so that they do emit some light as you would expect. The surrounding mountains have also been re-molded to surround the entire level, giving it a better sense of place. An ambient wind sound has also been added to add to the atmosphere of the area.

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