RE Engine



RE Engine is Capcoms proprietary game engine originally built for Resident Evil 7. Games engines usually result in a trade-off between visuals and game performance as high-fidelity visuals typically use a greater amount of hardware’s performance resources such as the CPU and GPU with the usage of these resources usually proportional to the quality of the visuals and scope of the game. One of the aspects of a game engines utility is to optimise the techniques they use to minimise the hardware resources used by the game functions and visuals. The RE Engine currently supports 3 of the core platforms, PC, PS4 and Xbox One. Resident Evil 7 has PlayStation VR support for PlayStation 4. High frame rates for VR is a must to prevent the player from feeling motion sick, reaching high frame rates with high fidelity photorealistic visuals is fairly difficult on consoles due to their restricted old hardware. This is where the RE Engine seems to excel with Resident Evil featuring high fidelity graphics at a fairly solid 60 frames per second. The upcoming Devil May Cry 5 aims to achieve the same thing with an even more impressive amount of detail and visual complexity.



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